Post-Jam Update
The Ruin of Machen Manor » Devlog

Here we are after the Gothic Novel Jam with a demo - then what? The jam was a great experience to make something that was out of the norm, something gothic and eerie. The result, while atmospheric, controls like a blind donkey and there isn't a whole lot to do. We decided to start changing that!
We had a post-jam meeting today and here are the bulletpoints, split into
what we need to have:
- Object interaction
- The card system
- Better camera
- Puzzles and story
- Mesh and object fixes
- More details
and what we want to have:
- Redesign manor mesh to accommodate bigger rooms
- Exterior
- Simplify complex meshes
- Music transitioning and layered music
The need to haves are to be achieved within August, while the want to haves are, at least initially, further goals.
Any comments on the current state or ideas for improvements are more than welcome.
/Mark Nielsen - the artist and PR guy now, I guess
Get The Ruin of Machen Manor
The Ruin of Machen Manor
Here candles go; when snuff’d out.
Status | In development |
Author | Bir3D |
Genre | Interactive Fiction |
Tags | 3D, Gothic, Unity |
Languages | English |
Comments
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Excited to see where this project goes! Good luck